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We have emerged from the depths of the BioShock collection to start a contemporary season of Video Gameography! We’re doing issues otherwise this time as we’re discussing the gameography of a developer reasonably than masking a person sport collection. That studio is Supergiant Video games, acclaimed indie developer of Bastion, Transistor, Pyre, and Hades. We kick issues off by analyzing their debut outing, Bastion.
Bastion launched on Xbox Dwell Arcade on July 20, 2011, and was created by a ragtag staff of seven pals that fashioned the core of Supergiant (all of whom stay on the studio at the moment). Developed below two years solely in co-founder Amir Rao’s father’s lounge, Bastion gave the upstart staff an opportunity to create the sport of their goals after spending years working for triple-A studios. We’ll focus on Bastion’s unorthodox improvement cycle (it had no pre-production part), the origins of beloved components akin to its narrator and soundtrack, and the way the sport’s success launched Supergiant into stardom.
Be part of hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Prima Video games workers author Jesse Vitelli (@jessevitelli) for an entertaining and informative chat concerning the historical past and narrative of Bastion! It’s also possible to determine which one in all us does the most effective narrator impression.
If you would like to get in contact with the Video Gameography podcast, you possibly can e-mail us at podcast@gameinformer.com. It’s also possible to be a part of our official Recreation Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Recreation Informer Twitch channel. From there, discover the Video Gameography channel below “Group Areas.”
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