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I’ve fallen in love with sci-fi colony administration RimWorld, which is unparalleled at creating wild tales by means of random gameplay occasions. RimWorld has a number of growth packs, including issues like royalty, faith, gene-editing, and youngster rearing to the sport. Immediately, Ludeon Studios introduced a brand new growth pack is on the way in which, and it’s going to be the scariest one but: Anomaly.
Anomaly’s content material begins as soon as the colonists “by chance provoke a mad superintelligence,” in keeping with the discharge weblog. “From then on, insanity manifests: Monstrous creatures, mind-bending mysteries, infiltrating parasites, and sanity-shredding phenomena that twist the entire world round you.”
RimWorld is already a reasonably horrifying recreation however much less in a supernatural or paranormal manner, and extra in being a showcase of man’s inhumanity to man. It’s a recreation the place you’ll be able to harvest organs and menace your slave inhabitants by placing lifeless our bodies in terrifying cages, in spite of everything. However Anomaly appears to be like way more targeted on offering an exterior horror menace that your colonists should band collectively to outlive, a la The Factor.
Ludeon shared some tantalizing situations that the participant might encounter throughout a playthrough, and I’m already excited at the opportunity of encountering the gorgeous dice. I crave dice. The remainder of the situations are chock filled with basic sci-fi and horror inspiration.
At night time, hear the screeching of a psychically-invisible hunter that feeds on human souls. Construct proximity alarms to detect when it’s close to, however you’ll be able to solely battle it when it chooses to disclose itself. Chip away at its well being each time it returns, and gather and research chunks of its flesh. Flip the tables, turn out to be the hunter and kill it the place it lives.
A large flesh creature is rising throughout the panorama, consuming and overlaying the entire map with a quivering mass of meat. It defends itself with beasts and acid. Combat it to get samples of its nervous system, then research them till you’ll be able to enterprise to its coronary heart and kill it for good.
A parasite has mind-controlled a few of your colonists – however who? They faux to be human as they work to infest others. Observe proof, imprison, interrogate, and medically take a look at folks to seek out out who’s infested earlier than it’s too late.
A pulsating obelisk crash-lands close to your base. You may attempt to suppress its filthy power, however the obelisk might lash out and violently mutate your folks, copy them endlessly, or abduct them to an limitless grey maze.
Your colonists turn out to be obsessive about a phenomenal golden dice, one after the other. They construct statues of the dice. They worship the dice. They love the dice.
A corpse arrives that appears precisely like one in every of your colonists – and appears to comply with them. It doesn’t matter what you do, the corpse returns…
And plenty of extra bizarre and horrifying occasions!
Whereas I’m a little bit unhappy that my present, closely modded RimWorld run is coming to an finish, I’m already excited to begin a brand new colony doomed by terrifying obelisks and sneaky mind-controlling parasites. Lareon additionally teased new monsters — and services through which the participant can research them.
Anomaly is because of launch alongside replace 1.5 “in a single month,” according to a tweet from RimWorld creator Tynan Sylvester.
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